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Digital Humanities

 Hello Friends, 

This blog is my response to the task assigned to us by our Prof. Dr.DilipSir on Digital Humanities. So, read, understand and enjoy. Happy Learning!

Thematic Activities

☆WORD CLOUD☆

To generate a word cloud for our study and analysis purpose. Here I have created a word cloud for the novel Midnight's Children by Salman Rushdie. 

Click in below link to generate your own word cloud. 

https://www.wordclouds.com/


☆ KEY WORDS ☆

Keywords indicating what the text is about. So here I have given some words which can be easily searched through e-text or searchable pdf texts. Below are words and their wordcount to study the text in a better way.

So, below are some words from the novel Midnight's Children by Salman Rushdie. These words we can see the how many times they come in a novel and we can analyse a text in a new way with the help of technology. 

Words        No. of times in a text

Children -          256
Power     -          144
Abracadabra  -  14
Shiva          -       116
Saleem       -        212
Pickle       -          64
Babies       -          7
Travel       -          38
Spittoon   -          70
Father       -         352
Man           -         172
Padma       -         223
Nose          -          113
Secret        -          53
Mango       -          9
Pakistan    -          43
India          -          85
Sinai          -         147
Magic        -          114
Birth          -          151
Midnight   -         163
Love           -          86
What          -          935

Can computer write a poetry?

Generative Literature

The poems 'generated' with the help of algorithm are known as generative literature. 

To generate a poem by a computer, click below link and from that you can generate a computer poem.


Then it's difficult to distinguish whether a poem is computer made or human made because if we see some examples then a computer made poem is very much similar to a human made poem. 

Here we see two examples:

Computer generated poem

Spring - A Didactic Cinquain

by Khushbu Lakhupota

Spring 
Happy, Colourful
Blooming, Green, Enjoying
Such feelings of happiness
Flowers

Now we have poem by William Shakespeare 


Song: Spring

   (from Love's Labours Lost)

When daisies pied and violets blue
   And lady-smocks all silver-white
And cuckoo-buds of yellow hue
   Do paint the meadows with delight,
The cuckoo then, on every tree,
Mocks married men; for thus sings he,
                         Cuckoo;
Cuckoo, cuckoo: Oh word of fear,
Unpleasing to a married ear!

When shepherds pipe on oaten straws,
   And merry larks are plowmen’s clocks,
When turtles tread, and rooks, and daws,
   And maidens bleach their summer smocks,
The cuckoo then, on every tree,
Mocks married men; for thus sings he,
                         Cuckoo;
Cuckoo, cuckoo: Oh word of fear,
Unpleasing to a married ear!


☆ Interpretation of using activities from CLiC activity book.

We can use digital space in a better way. This technology helps us to make our work more easy and done fast. This text helps us to find how to derive meaning from a text, and how to read a literary text. It helps us to investigate a topic in a better way.



  • What the term “digital humanities” means in different disciplines.
  • How to use free tools to create visual text analysis.

As primary sources of information are more frequently digitized and available online than ever before, how can we use those sources to ask new questions? How did Chinese families organize themselves and their landscapes in China’s past? How did African slaves from different cultures form communities in the Americas? What influences informed the creation and evolution of Broadway musicals? How can I understand or interpret 1,000 books all at once? How can I create a visualization that my students can interact with? The answers to these questions can be explored using a wide variety of digital tools, methods, and sources.

As museums, libraries, archives and other institutions have digitized collections and artifacts, new tools and standards have been developed that turn those materials into machine-readable data. Optical Character Recognition (OCR) and the Text Encoding Initiative (TEI) have enabled researchers to process huge amounts of textual data. However, these advances are not limited just to text.

Digital humanities (DH) is an area of scholarly activity at the intersection of computing or digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanities, as well as the analysis of their application. DH can be defined as new ways of doing scholarship that involve collaborative, transdisciplinary, and computationally engaged research, teaching, and publishing. It brings digital tools and methods to the study of the humanities with the recognition that the printed word is no longer the main medium for knowledge production and distribution.

By producing and using new applications and techniques, DH makes new kinds of teaching possible, while at the same time studying and critiquing how these impact cultural heritage and digital culture. DH is also applied in research. Thus, a distinctive feature of DH is its cultivation of a two-way relationship between the humanities and the digital: the field both employs technology in the pursuit of humanities research and subjects technology to humanistic questioning and interrogation, often simultaneously.

Historically, the digital humanities developed out of humanities computing and has become associated with other fields, such as humanistic computing, social computing, and media studies. In concrete terms, the digital humanities embraces a variety of topics, from curating online collections of primary sources (primarily textual) to the data mining of large cultural data sets to topic modeling. Digital humanities incorporates both digitized (remediated) and born-digital materials and combines the methodologies from traditional humanities disciplines (such as rhetorichistoryphilosophylinguisticsliteratureartarchaeologymusic, and cultural studies) and social sciences, with tools provided by computing (such as hypertexthypermediadata visualisationinformation retrieval, data mining, statisticstext miningdigital mapping), and digital publishing. Related subfields of digital humanities have emerged like software studies, platform studies, and critical code studies. Fields that parallel the digital humanities include new media studies and information science as well as media theory of compositiongame studies, particularly in areas related to digital humanities project design and production, and cultural analytics. Each disciplinary field and each country has its own unique history of digital humanities.

In practical terms, a major distinction within digital humanities is the focus on the data being processed. For processing textual data, digital humanities builds on a long and extensive history of digital editioncomputational linguistics and natural language processing and developed an independent and highly specialized technology stack (largely cumulating in the specifications of the Text Encoding Initiative). This part of the field is sometimes thus set apart from Digital Humanities in general as 'digital philology' or 'computational philology'. For the creation and analysis of digital editions of objects or artifacts, digital philologists have access to digital practices, methods, and technologies such as optical character recognition that are providing opportunities to adapt the field to the digital age.

For further details click below link:

https://en.m.wikipedia.org/wiki/Digital_humanities

Digital Humanities Projects

  • List tools of data analysis that can be applied to text in any language, space, networks, images, and statistical analysis.   
  • Evaluate existing digital platforms based on features that can be used for data analysis within such fields as literature, history, art, and music.
  • Acquiring, Cleaning, and Creating Data 
  • Identify the differences between unstructured, semi-structured, and structured data.
  • Distinguish between different file types, their definitions, and applications.
  • Apply intellectual property rights to the downloading and sharing of data.
  • Practice different ways of downloading or creating data.
☆ KEY TERMS
  • Command-Line Interface or command language interpreter (CLI), also known as command-line user interface, console user interface and character user interface (CUI), is a means of interacting with a computer program where the user (or client) issues commands to the program in the form of successive lines of text (command lines). A program which handles the interface is called a command language interpreter or shell.

    shell prompt indicates that the terminal is ready to receive a command. This prompt is typically shown as a dollar sign, $. You type a command after the shell prompt.

    command is an action that you want your computer to carry out, and it is often abbreviated using just a few letters, such as mkdr for the command to make a new directory.

    directory is a folder or taxonomy of files saved in a specific location on your computer. Files saved on your computer's desktop, for example, are saved the desktop directory.

    file system refers to the way in which files are named, stored, and retrieved within your computer. File systems can differ across Mac, Windows, and Linux-based operating systems. File systems also include metadata about files such as date created, date modified, last date of access, last backup, file size, and access permissions.

  • The Giza Project

  • The Giza Project began in 2000 at the Museum of Fine Arts, Boston, with the goal of digitizing all of the archaeological documentation from the Museum of Fine Arts, Boston – Harvard University expedition to Giza, Egypt (circa. 1904-1947) and making that information freely available online for anyone to use. Since moving to Harvard in 2011, the Project has expanded its scope, partnering with other institutions around the world that excavated at Giza, to bring together as much data as possible about this complex site. The process of integrating and standardizing all of these records is ongoing.

    In addition, the Project has utilized this vast quantity of information to begin building a 3D virtual reconstruction of the Giza Plateau as it may have looked when first built, providing new ways to sightsee, explore, and learn about the pyramids and their surrounding cemeteries. To date, the project team has modeled approximately 20 tombs and monuments in detail, with many hundreds more still to be done.

  • 1,620 Words. 





  • THANK YOU.









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